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TonyB wrote:
>
> Well, I thought POV would have it somewhere. I just didn't know where. With
> that said, how come it's not used the way it should? Realism awaits!
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Graphics rendered
> by the Dreamachine.
After looking at the examples on his page I would say that the Pov features
that utilize perlin noise are prety much the same. In fact near the bottom of
the page he even mentions Pov as one of the programs that make use of it:
Solid Textures:
Some rendering / raytracing programs, like POVray, apply texture to
objects by literally carving them from a 3-dimensional texture. This was, the
textures do not suffer from the warping usually associated with mapping 2D
textures onto (non-flat) 3D objects.
et al
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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