POV-Ray : Newsgroups : povray.programming : Perlin noise for textures? : Re: Perlin noise for textures? Server Time
28 Jul 2024 20:25:38 EDT (-0400)
  Re: Perlin noise for textures?  
From: Ken
Date: 23 Jul 1999 11:05:28
Message: <37988433.E089E899@pacbell.net>
TonyB wrote:
> 
> Well, I thought POV would have it somewhere. I just didn't know where. With
> that said, how come it's not used the way it should? Realism awaits!
> 
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
> 
> Graphics rendered
> by the Dreamachine.

  After looking at the examples on his page I would say that the Pov features
that utilize perlin noise are prety much the same. In fact near the bottom of
the page he even mentions Pov as one of the programs that make use of it:

Solid Textures:
 Some rendering / raytracing programs, like POVray, apply texture to
 objects by literally carving them from a 3-dimensional texture. This was, the
 textures do not suffer from the warping usually associated with mapping 2D
 textures onto (non-flat) 3D objects. 

et al

-- 
Ken Tyler
  
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.