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Could a perlin noise texture be added to POV-Ray? I mean, it's begging
to be added, for clouds, landscapes, water. I like it. It has
'persistence'. Check out
http://freespace.virgin.net/hugo.elias/models/m_perlin.htm for an idea
on how to do it (and to find out what I mean by 'persistence'). I see it
useful at least for normals, and as a pigment, it could be used in the
superpatch for mountains, and water. As media, we could use it for some
great clouds.
--
Anthony L. Bennett
http://welcome.to/TonyB
Graphics rendered
by the Dreamachine.
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