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They are 'on average' equally spaced. The code that shoots photons actually
jitters phi and theta to remove artifacts but that still maintains the
overall density. And the overall density is all that I am worried about
for photons. When you're creating a sphere of spheres, the geodesic
patterns will give you more uniform results.
-Nathan
Uwe Zimmermann wrote:
>
> Nieminen Mika wrote:
> >
> > Interesting. If you set maxtheta to pi, you get a sphere made of spheres.
> > That is, points almost equally placed on a spherical surface.
> > Kewl.
>
> almost - but not quite....
> The better way is still to use geodesic patterns - see the corresponding
> threads in povray.advanced-users, povray.binaries.utililities,
> povray.binaries.images
> or on my homepage related to the geodesic macro I recently finished:
> http://www.geocities.com/SiliconValley/Lakes/5432/povray/geodesic.html
>
> Uwe.
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