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Nieminen Mika wrote:
>
> David Wilkinson <dav### [at] cwcom net> wrote:
> :>isosurface { function { "Sphere" <1> } pigment { color red 1}}
>
> : Thanks Ron, thats it! It's the angle brackets wot done it. I've got too used
> : to the easy going syntax of POV-Ray :-)
>
> Why there have to be angle brackets? It breaks the ideology of povray that
> you can specify a vector with just a float value.
>
Which ideology ?
It rather breaks the lazyness...
A vector should within bracket... always.
Of course, you're allowed things like "3*x" but then x is a shortcut for
<1,0,0>.
the only examples I'm not satisfied with the <vector> approach
is for "scale" and "rotate" where it is rather an array of float than a
true vector.
but they were there before the array, so that's an historical reason.
(and scale <0,0,0> is not so terrible, whereas rotate sometime gives me
headache).
Now, I do not understand a nut out of isosurface/function syntax.
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