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Ken wrote:
>
> Daniel Pirch wrote:
> >
>
> If I understand your question correctly what you are looking for is several
> objects that have their own pigment and then you want to apply a global normal
> pattern to the entire csg'd object. This can be done quite simply using the
> following method.
>
> union {
> sphere { x,1 pigment <1,0,0> }
> sphere {-x,1 pigment <1,1,0> }
> sphere { y,1 pigment <0,1,0> }
> sphere {-y,1 pigment <0,0,1> }
> normal { bumps 1 scale 1 }
> }
>
I'm sorry but this won't work (or I am getting real perception problems).
I've had this problem more then once. If you stick a pigment on a part of a csg
(or blob) the normal or finish you use for the whole object doesn't apply there.
Remco
http://www.xs4all.nl/~remcodek/softmach.html
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