I don't think you can do exactly what you want - the way Moray currently
handles IK, you can only set limits on the relative motion of an object
with respect to it's parent.
What I think you want to do is to allow a bar to rotate and have the
arms stay oriented the same way (appearing to slide back and forth). To
get this effect, you need to counter-rotate the arms as the bar rotates.
It isn't possible to set limits on the orientation/position of an object
in world coordinates. This type of constraint would be really useful.
Xander
Albert V Barnett 'Vernon' wrote:
>
> Here's the problem I have a rocker joint ie like a rocker in a valve head. I
> want the two translate objects to translate back and forth as i rock the
> rocker back and forth.
>
> <|><====>
> |
> <|><====>
>
> Any help would be greatly appreciated.
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