POV-Ray : Newsgroups : povray.newusers : import GIF to POV Ray Scene : Re: import GIF to POV Ray Scene Server Time
6 Sep 2024 00:22:17 EDT (-0400)
  Re: import GIF to POV Ray Scene  
From: Markus Bechler
Date: 10 Jul 1999 16:36:06
Message: <3787aeb6@news.povray.org>
HI KEN

Thanx for your help, but ...

No sorry  I think you missunderstand me.

I have a GIF File (a logo of a Company) and I want to transform it from the
picture Form into a raytracing able form (with vectors or something like
that.

If you know a solution please help me, because I don't want to "repaint"
this existing GIF to POVRay

Thanx

Markus
Ken <tyl### [at] pacbellnet> schrieb in im Newsbeitrag:
37872B32.163B4B6D@pacbell.net...
>
>
> Markus Bechler wrote:
> >
> > HI Group
> >
> > How can I import a GIF FIle into a POV Rax Scene???
> >
> > Please answer to to NG and to Mar### [at] Bechlerde
> >
> > Thanx
> >
> > MB
>
>  It really depends on what you want to do with the gif that you want to
import.
> Pov offers a pigment feature called image mapping. An image, .gif, .tga,
.bmp,
> etc. can be mapped onto an objects surface. The basic syntax for this is
used
> with the following example:
>
> box{ -0.5, 0.5
>   pigment {
>    image_map { gif "your.gif" interpolate 2 }
>     translate -0.5 }
>  }
>
> There is no support for .jpg images by the way. Images can also be used to
> make height fields {terrain), create bumps on the surface of objects as
> well as become part of even more elaborate textures. It's all in the
> documentation that comes with the program.
>
> Good luck !
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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