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Btw, you can also layer the grid texture over the regular texture in
your bicubic patches. Just set the background color of the grid to
rgbt 1 and add GridTexture() after the regular texture definitions of
your bpatches.
This way you can see how the object is divided into patches without
removing its texturing, but just adding the grid on top of it.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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![](/i/fill.gif) |