POV-Ray : Newsgroups : povray.text.scene-files : Grid texture for bicubic patches and uv-povray : Re: Grid texture for bicubic patches and uv-povray Server Time
28 Jul 2024 20:25:01 EDT (-0400)
  Re: Grid texture for bicubic patches and uv-povray  
From: Nieminen Mika
Date: 9 Jul 1999 07:50:12
Message: <3785e1f4@news.povray.org>
Btw, you can also layer the grid texture over the regular texture in
your bicubic patches. Just set the background color of the grid to
rgbt 1 and add GridTexture() after the regular texture definitions of
your bpatches.
  This way you can see how the object is divided into patches without
removing its texturing, but just adding the grid on top of it.


-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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