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>I vote NO, NO, and NO ! Leave it alone and go pick on something else that
needs
>it.
Are you saying we don't need to have filtering texture layers? I do! As
for complex textures using both filter and transmit under the current
implimentation - from what I've seen, POV simply adds the filter value to
the transmit value, and until I get pointed to specific documentation
stating otherwise, I can hardly see how this would be such a problem to
convert. Someone could even write a very basic conversion utility which
could easily fix 95% of all textures.
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