You can't really call call it a bug in the official version because it is
documented. On the other hand, I personally think my changes make sense.
Note that if you use UVPov, you'll have to change all of the default includes
(like "woods.inc") to show rgbt instead of rgbf.
-Nathan
Chris Huff wrote:
>
> The filter in layered textures does not work properly in the official
> version of POV-Ray(filter is treated as transmit in layered textures).
> Nathan Kopp's UVPov has this problem fixed.
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