Does anyone know if filtering in layered textures is broken in 3.1e Win?
When I layer a red texture over a grey and white checker texture, adjusting
the filter of the red colour seems to do exactly the same thing as adjusting
the transmit does - at a value of 0.0 I get flat red, at 0.5 I get dark and
light pink and at 1.0 I get grey and white. I thought it should give red
and dark red at 1.0, or am I mistaken?
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