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Seeing as there is a map_type 5 for torus shapes guess it'd be only a
matter of adding in the usual raytracing programming code to the
'texture' part of POV-Ray....
Laughing hysterically to myself because I know nothing whatsoever about
it, but yes, got my (worthless) vote.
Bob
Ron Parker wrote:
>
> On Wed, 07 Jul 1999 08:07:44 +0930, PoD <pod### [at] merlin net au> wrote:
>
> >I was just thinking that it should not be too difficult to implement a
> >toroidal pattern type in POV.
> ...
> >Anyone think this is a good/bad/stupid/useful idea?
>
> I think it'd be useful. If you used it with a modified version of my
> torpatch include file, you could make convincing neon with it.
--
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