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Travis Barton wrote:
>
> Ken,
> Ok, last question cause I know I am bothering you. Ok, how do I add
> like a glassly or ice looking texture to the font?
>
> Thanks,
> Travis
You will find that I am if nothing else a very patient person who enjoys
sharing my feeble knowelge of the program with others. If you have a question
and I know the answer I will offer it in as timely manner as possible.
// setting a max trace level with clear object is important. If you fail
// to do so you will see a lot of black spots. This is mainly true for
// complex shapes and objects - like text object for example - if you
// do not get rid of the black spots with the first number you try keep
// raising it 5 units at a time until they do dissapear.
This first example is simply a glass like text object while the second
I added a bump surface normal to roughen up the surface kind of like
a frosty ice finish might appear. Try varying the number after the
"bump" keyword, the frequency, and the scale for different effects
global_settings{max_trace_level 25}
camera { location < 0, 0, -1.7> look_at 0}
light_source { <-15,1,-50> rgb 1}
text { ttf "timrom.ttf" "POV" .5,0
translate<-1,0,0>
pigment { rgbf .9 }
interior { ior 1.44 }
}
global_settings{max_trace_level 25}
camera { location < 0, 0, -1.7> look_at 0}
light_source { <-15,1,-50> rgb 1}
text { ttf "timrom.ttf" "POV" .5,0
translate <-1,0,0>
pigment { rgbf .9 }
finish { ambient .3 diffuse .1 specular 1 roughness .001 reflection .2}
interior { ior 1.44 }
normal { bumps 2 scale .01 frequency 30 }
}
background { rgb .6}
--
Ken Tyler
mailto://tylereng@pacbell.net
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