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On Thu, 01 Jul 1999 14:39:54 +0300, Vahur Krouverk wrote:
>Ron Parker wrote:
>>
>>
>> And while we're at it, let's get rid of area_light, since you can fake it with
>> a grid of point light sources.
>No, you can't. Using area_light affects only the way, how shadows are
>calculated, object's illumination is same as with one light source.
I actually knew that when I wrote it, but since I consider that "feature"
of area lights to be broken, I ignored it. :)
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