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Robert Dawson <Rob### [at] stmarys ca> wrote:
: "inverse" in the camera definition to mean that rays are traced inwards
: from infinity. So you could see five sides of a cube... or *all* of
: something with an inverse fisheye. Like looking at a neutron star, or one of
: those map projections that shows all the earth on a circle.
Seeing if the camera is inside a non-hollow object or not could be quite
difficult, since the camera is "everywhere" in this case... :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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