POV-Ray : Newsgroups : povray.programming : Dumb idea (?): Trees : Re: Dumb idea (?): Trees Server Time
29 Jul 2024 02:27:52 EDT (-0400)
  Re: Dumb idea (?): Trees  
From: Ron Parker
Date: 30 Jun 1999 10:08:00
Message: <377a24c0@news.povray.org>
On Tue, 29 Jun 1999 23:40:09 -0400, Lummox JR wrote:
>Jerry wrote:
>[snip]
>> Makes some pretty cool shapes (especially when used with blobs) but it is
>> nowhere near making real trees yet.
>
>Interesting....
>Ideally, though, I think to get a forest of realistic trees, some sort
>of mutant isosurface with component lists is needed. Something like a
>blob, perhaps, in its ability to ignore certain elements that can't
>intersect the ray. The up side is that if it's done like a blob, it can
>be possible to texture the individual elements.

I was thinking just this last night as I was driving across town to an
appointment, thanks to you (cue the "You Know You've Been Raytracing Too 
Long" thread...)

Keep in mind that blobs don't actually texture the individual elements.
I think they texture each intersection based on a weighted average of 
the textures on the components that contributed to that intersection,
though I'll admit that that's one area of the code that I don't have
memorized yet.


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