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On Tue, 29 Jun 1999 23:34:14 -0400, Lummox JR wrote:
>Ron Parker wrote:
>> Uh... a blob _is_ an isosurface. It's just a specialized one that
>> has been optimized to be faster to compute than a general isosurface.
>
>True, true.
>I was thinking, though, something along the lines of both: Something
>with a blob's clipping capabilities, and the ability to hold multiple
>components, yet using the power of functions.
Isosurfaces can be used in CSG. In some cases you'll have to tell it
explicitly to find all intersections to get it right, but it will work.
>Ironically, right now I'm looking through the blob code, seeing if
>there's a way to add a torus-shaped component. Imagine the
>possibilities.
While you're in there, add a conical component.
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