Ken wrote:
> Why complicate things with such slow primitives. Each of your chosen objects
> are difficult to compute and are slow to render. I propose instead reverting
> to a simple phong shaded triangle rendering system. This would make realtime
> raytracing possible and the are no shapes that cannot be represented with
> triangles.
>
> --
> Ken Tyler
Please, don't let POV be a triangle-based renderer!!! That's a big reason I
choose pov over over such raytracers as RayDream!!!
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|