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Ron Parker wrote:
>
>
> And while we're at it, let's get rid of area_light, since you can fake it with
> a grid of point light sources.
No, you can't. Using area_light affects only the way, how shadows are
calculated, object's illumination is same as with one light source. I
didn't knew it before and I wanted to use area_light for rendering
lightning from computer screen. No matter how many lights I specified
for grid, object's illumination was still same. Only RTFM helped me out
and I created grid of point lights instead.
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