POV-Ray : Newsgroups : povray.windows : I Need Some Dirt : Re: I Need Some Dirt Server Time
28 Jul 2024 10:29:56 EDT (-0400)
  Re: I Need Some Dirt  
From: Kathy Overland
Date: 1 Jul 1999 00:49:11
Message: <377AF2E0.93DB47FB@uswest.net>
OK so I got a little distracted on Gilles Tran's web site. Lots of beautiful artwork &
great links. I
plan to spend some time on the dragon this weekend. Thanks for all the input & will
let you know what
I come up with.
Thanks,
Kathy

Peter Popov wrote:

> On Thu, 24 Jun 1999 21:59:42 -0700, Kathy Overland <ovy### [at] uswestnet>
> wrote:
>
> >Oh yes! I have plenty of gradient y, wrinkles, granite, color maps, normal maps,  &
anything else
> >you  can throw in the soup. I will say I do have a pretty good looking dirt. I made
a gif that is
> >almost white with some plasma in it for the height field. It is a little tricky
making two height
> >fields for a cliff background & one for the ground. Now my next dilemma is the
scales on the
> >dragon. I am pondering different methods that might work. I have this gut feeling I
might need to
> >make the main shape & then add the scales one by one. I don't think any of the
normals will give
> >me what I am looking for. I thought about a bitmap but even if I had one it
wouldn't give me the
> >layered look. Sorry if this all sounds so elementary but I have only been at this
for about 5
> >months. Not very long in PovRay time.
> >
> >Thanks again for your help,
> >Kathy
> >
>
> Gilles Tran has a picture called "Scales" which, as the names suggest,
> features very realistic scales. Perhaps he will share the secret with
> you or at least point you in the right direction. Other than that, you
> may try to use an image of a roof for a bump_map. I remember Ken once
> posted one such image, and if memory still serves me, it was tileable,
> too. HTH
>
> Peter Popov
> ICQ: 15002700


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