POV-Ray : Newsgroups : povray.unofficial.patches : SuperPatch / bad triangle : SuperPatch / bad triangle Server Time
2 Sep 2024 20:16:45 EDT (-0400)
  SuperPatch / bad triangle  
From: edna dornblazer
Date: 30 Jun 1999 19:01:52
Message: <377AA19C.7026@geocities.com>
The following triangle makes SuperPatch POV-Ray 
(at least my DJGPP build) crash with SIGSEGV when 
rendered at 320x240. 
Removing the 'reflection' from the triangle lets it render OK
so I assume this is one of those 'reflection normals, etc' 
things.
(The same scene and resolution with official POV goes
fine.)

I am curious as to how it renders in other builds of 
SuperPatch.
/*---------- bad triangle ----------------------------------*/
triangle{
        <75.194025, -159.990988, 51.303515>,
        <-110.075813, -155.973645, -48.712199>,
        <53.753353, 90.153147, 153.284065>

        texture{
                pigment { rgb<1,0,0> }
                finish { reflection .1}
        }
        rotate<0,80,0>
}

camera{
        location <450.00, 0.00, 00>
        look_at <0.00, .00, 0.00>
}
light_source {
        <1100, 100, -200>
        color 1
}

/*-----------------------------------------------*/


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