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The following triangle makes SuperPatch POV-Ray
(at least my DJGPP build) crash with SIGSEGV when
rendered at 320x240.
Removing the 'reflection' from the triangle lets it render OK
so I assume this is one of those 'reflection normals, etc'
things.
(The same scene and resolution with official POV goes
fine.)
I am curious as to how it renders in other builds of
SuperPatch.
/*---------- bad triangle ----------------------------------*/
triangle{
<75.194025, -159.990988, 51.303515>,
<-110.075813, -155.973645, -48.712199>,
<53.753353, 90.153147, 153.284065>
texture{
pigment { rgb<1,0,0> }
finish { reflection .1}
}
rotate<0,80,0>
}
camera{
location <450.00, 0.00, 00>
look_at <0.00, .00, 0.00>
}
light_source {
<1100, 100, -200>
color 1
}
/*-----------------------------------------------*/
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