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Good idea. At least I think so because I did this, too. :-) This is an
undocumented feature of UVPov (for the past few releases, at least). I
originally wanted to use it to render a spherical image map for a sunset
(you know, the media clouds that take _hours_ to render). Then I could
keep using that image map and my subsequent renders would be quick, but
still use a POV-generated sunset. Never actually did that, though...
I went with a gradient sky instead.
-Nathan
Mike wrote:
>
> I posted an image binaries.images that was rendered with a new camera I
> wrote. While I'm here I'll let everyone in on how it works.
>
> Basically you add the keyword spherical_camera and you can set the
> vertical and horizontal field of view using v_angle and h_angle
> repectively. The camera renders as if the whole scene were projected on
> a sphere in a reverse manner to how spherical_mapping works. It can
> also be thought of like the lattitude and longitude on a globe.
>
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