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Ron Parker wrote:
> Uh... a blob _is_ an isosurface. It's just a specialized one that
> has been optimized to be faster to compute than a general isosurface.
True, true.
I was thinking, though, something along the lines of both: Something
with a blob's clipping capabilities, and the ability to hold multiple
components, yet using the power of functions.
Ironically, right now I'm looking through the blob code, seeing if
there's a way to add a torus-shaped component. Imagine the
possibilities. Most of it is pretty straightforward, but at the moment
I'm a bit stuck on the math of trying to get the quartic coefficients
right for All_Blob_Intersections. I can't seem to get anything less than
an 8th order equation to work mathematically, even though a 4th order
equation ought to do the trick. I'll keep at it, of course.... :)
Lummox JR
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