POV-Ray : Newsgroups : povray.text.tutorials : How does one make realistic water? : Re: How does one make realistic water? Server Time
29 Apr 2024 06:08:53 EDT (-0400)
  Re: How does one make realistic water?  
From: Matt Giwer
Date: 29 Jun 1999 19:55:17
Message: <37795D01.BE9872AD@giwersworld.org>
Tim Soderstrom wrote:

> I've notice on many IRTC renderings that involve water that the water
> looks like, well, water. When I use water (using normal{ ripples 0.15}
> or something, maybe waves) I get those ugly circle boundaries. I've
> tried making the pattern big, as well as the Number_Of_Waves setting,
> but to no avail. So:

	Look into turbulence if it is only the circles bothering you.
And when using the components of turbulence play with scale also. 

> How does one make realistic 'wind blown' water like one sees in a pond
> or on a calm day in the ocean? (Where all the waves move one way, not in
> a circle)

> Any help, at least a direction to a tutorial site, would be of help!

	Given the near infinite looks for water, which of them are you
interested in trying to achieve? Windblown water? Lake, river,
ocean? Near or away from shore? Open sea? 

	Windblown? What is the wind speed? Whitecaps? With a little
practice at sea you can estimate wind speed within 5 knots or so
by looking at the water. 

	And then if a panoramic scene including near and far from shore,
I can't remember seeing anyone tackling that difference. I have
yet to see any of the protruding rock scenes even consider the
difference in wave near the rocks than away from them. And that
is just in calm water. 

	If I were serious about tackling that problem I would see if I
could change turbulence as a function of distance from the rock
in some manner.

	What I have seen are very small scenes such as the Nov-Dec98 (?)
winner where it happens to be possible to make a water that
appears to work. 

-- 
<blink>-------please--don't-----------------</blink>

http://www.giwersworld.org/artsii/

Finally up on 99/06/22 updated 06/28


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