POV-Ray : Newsgroups : povray.windows : How do I stop an image map from going all the way through an object? : Re: How do I stop an image map from going all the way through an object? Server Time
28 Jul 2024 10:20:30 EDT (-0400)
  Re: How do I stop an image map from going all the way through an object?  
From: Ron Parker
Date: 27 Jun 1999 20:17:10
Message: <3776be73.13322581@news.povray.org>
On Sun, 27 Jun 1999 16:59:09 -0700, Brian Mason <bri### [at] gvnnet>
wrote:

>I am working on a model of the Fantastic Four rocket that was used in
>the 60's cartoon.  I have made the model and am happy with it.  I am now
>trying to put the '4' decal on the nose cone.  I have an image map of
>the 4 and have placed it in the correct position.  When I move the
>camera to the other side of the nose, however, the image is shonw as
>reversed.  I have searched this newsgroup on image maps and found out
>how to make a cube with 6 different maps on all of the faces.  I would
>like to know how to keep this one map from bleeding through to the other
>side.  I need to put the same image on the other side in the correct
>orientation.

Please refrain from posting binaries to any newsgroup that doesn't
have the word 'binaries' in its name.  

That said, have a look at this article:

From: par### [at] my-dejanewscom (Ron Parker)
Newsgroups: povray.general
Subject: Re: Mapping images on to prisms
Message-ID: <36b0d723.0@news.povray.org>
Date: 28 Jan 1999 16:31:15 -0500
Xref: news.povray.org povray.general:7365


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