POV-Ray : Newsgroups : povray.windows : How do I stop an image map from going all the way through an object? : Re: How do I stop an image map from going all the way through an object? Server Time
28 Jul 2024 10:23:54 EDT (-0400)
  Re: How do I stop an image map from going all the way through an object?  
From: Brian Mason
Date: 27 Jun 1999 20:15:26
Message: <3776BDC2.2EB0@gvn.net>
Ken,
  
   You must absolutely LIVE on this news-server :)   Talk about your
quick turnaround times!

I'll give it a shot.  Sounds like it will work.


Ken wrote:
> 
> Brian Mason wrote:
> >
> > Good morning,
> >
> > I am working on a model of the Fantastic Four rocket that was used in
> > the 60's cartoon.  I have made the model and am happy with it.  I am now
> > trying to put the '4' decal on the nose cone.  I have an image map of
> > the 4 and have placed it in the correct position.  When I move the
> > camera to the other side of the nose, however, the image is shonw as
> > reversed.  I have searched this newsgroup on image maps and found out
> > how to make a cube with 6 different maps on all of the faces.  I would
> > like to know how to keep this one map from bleeding through to the other
> > side.  I need to put the same image on the other side in the correct
> > orientation.
> >
> > Attached is a picture of the front and back of the cone.  Any help would
> > be greatly appreciated.
> 
>   I recommend you use two cones that have been clipped in half with a plane.
> Apply the image map to one and then combine the two halves together in a
> union.
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
-------------------------------------------------------------------------

Brian Mason
bri### [at] gvnnet
http://www.gvn.net/~brian448/

-------------------------------------------------------------------------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.