POV-Ray : Newsgroups : povray.windows : How do I stop an image map from going all the way through an object? : Re: How do I stop an image map from going all the way through an object? Server Time
28 Jul 2024 10:26:30 EDT (-0400)
  Re: How do I stop an image map from going all the way through an object?  
From: Ken
Date: 27 Jun 1999 20:07:15
Message: <3776BCCF.F0A32AC3@pacbell.net>
Brian Mason wrote:
> 
> Good morning,
> 
> I am working on a model of the Fantastic Four rocket that was used in
> the 60's cartoon.  I have made the model and am happy with it.  I am now
> trying to put the '4' decal on the nose cone.  I have an image map of
> the 4 and have placed it in the correct position.  When I move the
> camera to the other side of the nose, however, the image is shonw as
> reversed.  I have searched this newsgroup on image maps and found out
> how to make a cube with 6 different maps on all of the faces.  I would
> like to know how to keep this one map from bleeding through to the other
> side.  I need to put the same image on the other side in the correct
> orientation.
> 
> Attached is a picture of the front and back of the cone.  Any help would
> be greatly appreciated.

  I recommend you use two cones that have been clipped in half with a plane.
Apply the image map to one and then combine the two halves together in a
union.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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