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About 1), yep I'm always soft-crashing the program when I do many region selections in
a
row as I test a small area of a render for correctness and adjustments on a scene
file.
I just live with it and figure it's obvious enough for anyone to know about, esp.
Chris
Cason. Could be a limitation not figured out as of yet.
About 2), why did you tell me!? Now I will stare at that zero every time I render with
Sampling_Method=2 instead of 1, which I use quite often and never even noticed this
fact.
Peter Popov wrote:
>
> I am posting to this group because these are not POV-Ray core bugs but
> rather ones of the windoze front-end
>
> 1) I am pretty sure this one's a bug. When using the rubberband select
> to render a region, POV fails to free the system resource it takes. I
> am not talking about program or data memory but about those 2x64 Kb
> (thanks, Spider! :) ) that windoze allocates for icons, menus etc.
> After about 15-25 renders the system goes really low of resources
> (0-5% free). Closing and restarting POV solves the problem.
>
> To replicate this bug try this. Open POV and a scene. Start a render
> and stop it (so that the render window shows up). Now right click on
> My Computer, select Properties and click on the Performance tab. See
> the amount of free resources you have. Close this window now, you'll
> open it later, because windoze doesn't update it automatically. Go
> back to POV and use the rubberband to select a render region (I
> haven't notices if its size matters, but the larger, the better,
> methinks) Check the amount of system resources again. On my system
> this procedure usually eats away 3-6 % of the resources.
>
> 2) I think this one has been mentioned before: when using adaptive
> anti-aliasing, the pps indicator shows zero
>
> System:
> CPU: AMD K6/233
> MB: Intel Triton TX
> RAM: 96 Mb SDRAM
> OS : Windows 95 OSR 2.1, Windows 98
> POV: Official POV-Ray for Windows v3.1e.watcom.win32.r1 (PII Opt.)
>
> Peter Popov
> ICQ: 15002700
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