POV-Ray : Newsgroups : povray.text.scene-files : Eyeball code. : Re: Eyeball code. Server Time
29 Jul 2024 02:27:26 EDT (-0400)
  Re: Eyeball code.  
From: ingo
Date: 26 Jun 1999 13:56:59
Message: <3775146b@news.povray.org>
Ken heeft geschreven in bericht <3774DBE1.5142A098@pacbell.net>...
>
>
>  You guys really don't get it do you ? ....
>  The following is from a section of a tutorial I am writting on the gradient
>pattern.
>
> #declare P1 = pigment{rgbf< 1, 1, 1,.3>}
> #declare P2 = pigment{rgbf< 0, 0, 0, 0>}
> #declare P3 = pigment{rgbf< 1, 1, 1, 0>}
> #declare P4 = pigment{rgbf< 0, 0, 0, 0>}
>
> #declare N1 = normal {gradient y 0.5}
> #declare N2 = normal {gradient x 1.0}
>
> #declare Checked1 =
> texture      {
>  pigment     { checker
>   pigment    { checker
> ....  and it goes on and on and on

WHAT is this?
I have a big 23" monitor, that I'm intersesed in buying, here this weekend for
some testing.
Renderd this texture.
Now I don't want the monitor anymore. It' toooo small !!!!!!!

ingo
--
Met dank aan de muze met het glazen oog.


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