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Thanks for the advice! I think height field is the way to go with this one. I tried
normals
& can't get the look that I want. I want just the brown soil look but a little rocky.
I have
two height fields intersecting to form the rock cliff for my background. It makes it
look
like you are looking into a corner. Hopefully there will be a dragon standing in the
corner
when I am finished.
Thanks,
Kathy
Bob wrote:
> Although 'normal' and 'crand' can help, a heightfield becomes almost a requirement
if
> you are wanting depth to something. Maybe this is what you're after, maybe not. Any
> objects in or on the "dirt"? That's the important thing to ask yourself. Problem
here as
> with many things is what is dirt to someone. We have many kinds here, from red clay
to
> alluvial silt or sand from eroded sandstone. There's the dark brown fertile soil
kind
> and the sterile dust kind. Anyway, I think you need to add either a 'normal' or
> 'height_field'.
>
> Kathy Overland wrote:
> >
> > I just want a good texture for or way of making real looking
> > dirt. I have a wall of rock made from a height field with a
> > gif I did in Paint Shop Pro. I made a plane but can't get
> > real looking dirt. Maybe I need to do another height field
> > for the dirt? Any input would be appreciated.
> >
> > Thanks,
> > Kathy
>
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