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Chris Huff <Chr### [at] compuservecom> wrote:
: Another thing I think would be a good idea is a built in particle
: system, which would simulate fire, smoke, water, etc. Hmm, even an
: scene_interaction keyword to make the particles respond to objects in
: the scene?
and kinematics and inverse kinematics and physics laws and...
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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