POV-Ray : Newsgroups : moray.win : 1rst animation : 1rst animation Server Time
29 Jul 2024 02:25:58 EDT (-0400)
  1rst animation  
From: Steven
Date: 18 Jun 1999 14:45:10
Message: <376a93b6@news.povray.org>
I am trying to do my very first animation, this is what I get
error: object or directive expected but translate found instead

retuned from renderer (non-zero return value)


here is my script. Whats wrong?

//  Persistance of Vision Raytracer V3.1
//  World definition file.
//
//  Contains 1 lights, 2 materials and 3 primitives.
//
//  This file was generated for POV-Ray V3.1 by
//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//  Date : 06/18/1999    (18.06.1999)
//

/*
  The text between these two comments is in MorayPOV.INC and is
  automatically included in all POV files that Moray exports.
*/

default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray For Windows.

*/ // End Scene Comment
#include "AutoClck.mcr"

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera StdCam
  location  <    -12.000,     -20.000,      15.000>
  direction <        0.0,         0.0,      1.8317> // Aperture is 0.53
degrees
  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed-system
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.33333,         0.0,         0.0> // Aspect ratio
  look_at   <      0.000,       5.886,       8.828>
}

//
// *******  L I G H T S *******
//

light_source {   // Light1
  <0.000, -20.000, 20.000>
  color rgb <1.000, 1.000, 1.000>
}


//  Moray V3.1 For Windows (c) 1991-1998 Lutz + Kretzschmar
//

//
// ********  MATERIALS  *******
//

#include "myanim1.inc"


//
// ********  REFERENCED OBJECTS  *******
//



//
// ********  OBJECTS  *******
//

sphere { // Sphere001
  <0,0,0>,1
  material {
    ChromeTexture
  }
  scale <10.0, 10.0, 1.0>
  }
translate
  From <0.0, -11.003394, 11.131341>
  Using ( "", 1, 1, "")
  To (1, <0, -100, 10>)

object {   // HgtFld001
  height_field {
    tga "C:\My Documents\3Dmodels\mtfrractal1.tga"
    water_level 0.0
    smooth
  }
  rotate    <-90, 0, 0> // Turn onto XY plane. Now points along -Z
  scale     <  2, 2,-2> // Scale to Cube size. Now points along +Z
  translate < -1,-1,-1> // Center around origin
  material {
    Mountains1
  }
  scale <100.0, 100.0, 10.0>
}


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