|
![](/i/fill.gif) |
Chris Huff wrote:
>
> Another thing I think would be a good idea is a built in particle
> system, which would simulate fire, smoke, water, etc. Hmm, even an
> scene_interaction keyword to make the particles respond to objects in
> the scene?
Well, fire's possible now. I've got a nice campfire scene using some
simple media and isosurfaces (via the Superpatch).
Lummox JR
Post a reply to this message
|
![](/i/fill.gif) |