POV-Ray : Newsgroups : povray.text.scene-files : Eyeball code. : Re: Eyeball code. Server Time
29 Jul 2024 04:21:11 EDT (-0400)
  Re: Eyeball code.  
From: Samuel Benge
Date: 21 Jun 1999 21:57:37
Message: <376EEDFF.760FFBBB@aol.com>
Nieminen Mika wrote:

>   Since I like to show examples about this, here is one again:
>
> #ifdef(Im) #declare a=zr*zr; #declare b=zi*zi; #declare zi=2*zr*zi+Im;
> #declare zr=a-b+Re; #declare n=n+1; #if(n<9 & a+b<4) #include "obfmand.pov"
> #else sphere {<Re,n/20,Im>,.05 pigment{rgb <n/9,0,0>} finish{specular .5}}
> #debug substr(c,n,1) #declare Re=Re+.05; #end #else #declare c=" .,-=OXM#"
> #declare Im=-1; #while(Im<=1) #declare Re=-2; #while(Re<=1) #declare zr=Re;
> #declare zi=Im; #declare n=0; #include "obfmand.pov" #end #debug "\n" #declare
> Im=Im+.05; #end camera { location <-3,5,-5> look_at -x*.5 angle 35 }
> light_source { <100,100,0> 1 } #end

Is that how my code is read by you guys? I don't indent things, but I do keep
certain things on their own lines, if you know what I mean.

By the way, does Netscape have a signature feature so I don't have to keep writing
my name and e-mail?

SamuelT

STB### [at] aolcom


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