Nathan Kopp wrote:
>
> Ummm.... may I suggest media?
>
> Yes, media is slower. That's because it can handle stuff like this. Fog
> can work because it is uniform throughout so it only takes one calculation.
> Making it non-uniform means you have to use 'ray-marching' where you sample
> it at mutliple places along the way, which of course slows things down
> tremendously. (Ground fog is a bit more complicated than constant fog, but
> not much more... still only one calculation per ray - no ray marching.)
>
> -Nathan
I am sorry Nathan but I do not like your reply. I wanted you to tell me
that it would be an easy feature change and will render much faster than
media will.
BUT !! Don't lie to me :-)
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
|