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Alex Magidow wrote:
> How does that work? The compressed mesh and hair files don't deal with .raw...do
> they? If so, where can I get them? Do they export to non-POV formats?
>
Here is what Chris told me:
"After quickly loading up Moray and running a few tests, I have to agree
about the mesh support - the only possibilities seem to be to load up a
RAW file, or a UDO converted from some other format. Using the first
method, I loaded the CHESS.RAW example mesh that comes with Moray into a
basic scene, rotating, translating, and texturing it as I wanted.
Then, I exported the scene to a POV file, which also creates a *.INC
file with the scene textures, and a *.IN1 file (that's a numeral one on
the end) with the triangle mesh definition. To use the Hair Growth
macro file I first compressed this *.IN1 file using Warp's Mesh
Compressor, default settings (note that Warp has just released a new
Windows version which you can download from my site).
With the MESH.IN1 file converted to a MESH.PCM file, I now edited the
exported POV file, changing:
#include "MESH.IN1"
object {RAWTriangleObjectName
[transformations and textures]}
to:
#include "PCMHAIR.MCR"
[hair options]
object {read_mesh ("MESH.PCM")
[transformations and textures]}"
HTH,
Dan
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