|
![](/i/fill.gif) |
On Wed, 16 Jun 1999 20:53:45 +0300, Vahur Krouverk wrote:
>But Mesh_Queue is initialized after parse (in function
>Initialize_Mesh_Code) and null pointer exception occurs. I put
>Initialize_Mesh_Code call before calling Parse (after Init_Blob_Queue)
>in FrameRender function (povray.c) and this seemed to fix this problem.
>
>Perhaps there is other uninitialized structures as well, which could
>cause problems during this trace function, but at first sight I haven't
>noticed such ones.
Thanks, I'll make a note of that one. I already fixed the one
with the blob queue, as you may have noticed, but didn't notice
the mesh queue problem.
Post a reply to this message
|
![](/i/fill.gif) |