POV-Ray : Newsgroups : povray.programming : real scripting in povray? : Re: real scripting in povray? Server Time
29 Jul 2024 02:26:01 EDT (-0400)
  Re: real scripting in povray?  
From: Alain CULOS
Date: 13 Jun 1999 17:12:05
Message: <3762F021.222D4441@bigfoot.com>
Dear All,

After having read the many other replies to this post there is not much else to say,
yet I think everyone forgot to mention one thing : The programmer skilled ones can
do what they feel by going directly the back door, that is to say by changing POV
code to do what they want. Since source code is available this is no problem.

In that respect I would advocate no big change to POV scene description language in
order to maintain current users au fait, good programmers will always be able to use
POV a different way should they so wish, beginner programmers will just have to
learn if they want to enhance POV's capabilities (I'm in that latter category as far
as POV is concerned).

Cheers,
Al.


TonyB wrote:

> I have already suggested that a for() loop and increment and decrement operators
> as a nice addition to the pov language. Another thing someone once said was that
> there might be a way of removing #declare and just dive directly into making x
> equal y.
>
> //Example:
>
> #for(i=0; i<10; i++)
>  e=i*2;
>  sphere {0,1 pigment {rgb sqrt(e)}
>  e*=.1;
>  box {e,-e pigment {red e}}
> /*
>  this is just a wierd suggestion that came right
>  off the top of my head, but it gives you an
>  idea of the benefits of simplicity that could
>  be reaped.
> */
> #end
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Graphics rendered
> by the Dreamachine.

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