POV-Ray : Newsgroups : moray.win : preview works/POV won't render? : Re: preview works/POV won't render? Server Time
29 Jul 2024 02:26:08 EDT (-0400)
  Re: preview works/POV won't render?  
From: Steven
Date: 12 Jun 1999 11:38:10
Message: <37627ee2@news.povray.org>
thanks, but I solved the problem already. My mistake was so dumb I won't
even explain it here :o) I'd just as soon forget it.
Steven
Bob <inv### [at] aolcom> wrote in message news:3761E99E.73E13A68@aol.com...
> My guess would have been the spaces in the file paths, but whats the %20
doing in that
> second image_map? Looks like something went wrong.
>
>
> Steven wrote:
> >
> > I creayed the followinging seen in moray. the preview renders fine, when
I
> > tell povray to render a full size picture (800*600 AA) I get a messsage
> > error opening GIF file. Can anyone tell me what I am doing wrong?
> >
> > //  Material Include file.
> > //
> > //  This file was generated for POV-Ray V3.1 by
> > //  NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
> > //        To make Moray not re-export the material, change
> > //        the '$MRY$' to '$MRX$'.
> > //
> >
> > //
> > // ********  MATERIALS  *******
> > //
> >
> > // Materials from previous exports [MRY]
> >
> > // Materials exported in this run [MRY]
> >
> > //  $MRY$: 'starfeild'
> >
> > #declare starfeild =
> >    material  // starfeild
> >
> >       texture
> >
> >          pigment
> >          {
> >             image_map
> >             {
> >                gif   "C:\My Documents\tallbg2.GIF"
> >                once
> >             }
> >          }
> >       }
> >    }
> >
> > //  $MRY$: 'seattle'
> >
> > #declare seattle =
> >    material  // seattle
> >
> >       texture
> >
> >          pigment
> >          {
> >             image_map
> >             {
> >                gif   "C:\My Documents\gif files\a-sn%20twilight.GIF"
> >                map_type 2
> >             }
> >             scale  <-1,1,1>
> >             rotate 90*x
> >          }
> >       }
> >    }
> >
> > //  $MRY$: 'Polished_Chro1'
> >
> > #declare Polished_Chro1 =
> >    material  // Polished_Chro1
> >
> >       texture
> >
> >          pigment
> >          {
> >             color rgb <0.2, 0.2, 0.2>
> >          }
> >          finish
> >          {
> >             ambient 0.1
> >             diffuse 0.7
> >             brilliance 6.0
> >             phong 0.8
> >             phong_size 120.0
> >             reflection 0.6
> >          }
> >       }
> >    }
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto://inversez@aol.com?Subject=PoV-News


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