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On Fri, 11 Jun 1999 16:19:18 -0400, Lummox JR wrote:
>Ron Parker wrote:
>> I don't think there's such a thing as "more smoothing." It's either
>> smooth or it isn't - the 'smooth' version doesn't actually displace
>> any points; it just mucks with the normal vectors to make it look
>> smoother.
>
>Ah, but that's just what I mean: Those normal vectors can be displaced
>even further, or less far, depending on the smoothness desired by the
>user. There has to be a function which tells the smoothing algorithm how
>much of one corner to use, how much of another corner, etc., and how
>much of the plane normal.
Sorry, no, that's not what it does. It calculates the normal at each
corner, then linearly interpolates between corners. There is no
"plane normal." The normal vector varies continuously across the
surface of the object. Whatever you're seeing, it's not due to
normals.
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