POV-Ray : Newsgroups : povray.text.tutorials : How does one make realistic water? : Re: How does one make realistic water? Server Time
29 Apr 2024 08:29:53 EDT (-0400)
  Re: How does one make realistic water?  
From: Tim Soderstrom
Date: 10 Jun 1999 13:57:08
Message: <37614F67.CCCBA70E@sitc.net>
Which picture was yours? I might go view it, then. (I haven't looked that them
in a while - I only remember the Zepplens  =)

Tim Soderstrom

Jerry wrote:

> In article <375FED5B.D6545411@sitc.net>, Tim Soderstrom
> <Tig### [at] sitcnet> wrote:
> >Thanks for the help, all of ya'll.....I think I will end up trying the
> >translated normal maps, because I have no objects that can be seen on the
> >water's edge, but I'll keep the HF idea in mind (may need it). I have also
> >heard of making an object using a sine-wave stype of thng. I can't remember
> >where I saw it, but it made rough, goopy looking, water. (I don't have the
> >source, so I don't know how he did it, heh)
>
> This is what I used for the "History" round. Not goopy looking, I don't
> think, but otherwise fits your description :*)
>
> //the water's surface
> plane {
>    y,0
>    texture {
>       pigment {
>          color White filter .5
>       }
>       normal {
>          gradient x, 3
>          sine_wave
>          turbulence <.4,.1,0>
>          scale <2,1,2>
>       }
>       finish {
>          reflection .7
>          specular 0.4
>          roughness 0.2
>       }
>
>    }
> }
>
> //the seabed
> plane {
>    y,-5
>    texture {
>       pigment {
>          color Tan*.25
>       }
>       normal {
>          gradient x, 1
>          sine_wave
>          turbulence <.3,.1,0>
>       }
>       finish {
>          ambient .5
>       }
>    }
> }


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