POV-Ray : Newsgroups : povray.text.tutorials : How does one make realistic water? : Re: How does one make realistic water? Server Time
29 Apr 2024 04:13:40 EDT (-0400)
  Re: How does one make realistic water?  
From: Gail Shaw
Date: 9 Jun 1999 07:46:53
Message: <375e542d@news.povray.org>
Tim Soderstrom wrote in message <375F3A9F.C6545FF4@sitc.net>...
>I've notice on many IRTC renderings that involve water that the water
>looks like, well, water. When I use water (using normal{ ripples 0.15}
>or something, maybe waves) I get those ugly circle boundaries. I've
>tried making the pattern big, as well as the Number_Of_Waves setting,
>but to no avail. So:
>
>How does one make realistic 'wind blown' water like one sees in a pond
>or on a calm day in the ocean? (Where all the waves move one way, not in
>a circle)
>


Don't know of any tutorials offhand. There where some VERY good
water images posted in pov.binaries.images a week or so ago.
Have a look at those. Some of them had comments as to how they were
done, some had code iirc.

To get straight waves try something like this

plane {
 y,0
 texture  {
  pigment {  // whatever the water color is
  finish { // whatever the water finish is
  normal {
    ripples 0.3
    scale 3
    translate z*500    // this puts the origin for the ripples a long way
from the
                                     camera
  }
 }
}

That's 1 minute hacked together code, but you should get the idea.

Gail
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