|
![](/i/fill.gif) |
On Mon, 07 Jun 1999 21:19:54 -0500, Bob wrote:
>I was seeing black and white stripes in one view which had 3 levels of height as a
>group, might this be a direct cause and effect due to the pixel sized checkers and
>something inherent to the way a HF is calculated as well? Makes me wonder....
I think it might have been an interference pattern you were seeing.
>The person originally wondering about "smoothing" a HF further would seem correct
then
>about possibly interpolating via spline between the intitial triangle creation and
>producing a further tessalation.
An interesting idea would be to implement a heightfield as a mesh of bicubic
patches. It'd be a memory hog, but it would probably look very good.
Post a reply to this message
|
![](/i/fill.gif) |