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Hi everyone!
Is there any ongoing projects or thoughts about implementing some sort of
pattern turbulence? What I mean is exacly what it sounds like, a turbulence
that changes with a pattern. It could be usefull when doing rising smoke for
example. The syntax could be something like this:
warp {
bozo
turbulence_map {
[0.0 turbulence 0 omega 3]
[0.5 turbulence 1]
[1.0 turbulence 2 lambda 4]
}
}
This shouldn't be too hard to implement, I'm going to have a go at it
myself, just want to know what all of you think 'bout it...
And also, while I'm at it, is there any work going on with reflection maps?
Generaly I hate reflection maps but they are good for quickly making cheep
metallic surfaces.
/Anders
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