POV-Ray : Newsgroups : povray.newusers : Modelling realistic caves and rocks : Re: Modelling realistic caves and rocks Server Time
29 Jul 2024 00:33:36 EDT (-0400)
  Re: Modelling realistic caves and rocks  
From: Alex Magidow
Date: 9 Jun 1999 07:57:04
Message: <375FA7FA.172C1EBB@mninter.net>
and then subtract further height fields from that difference to create rough
walls.

Mark Wagner wrote:

> Mick Hazelgrove wrote in message <375c108f@netplex.aussie.org>...
> >Create a height field , turn it upside down, put the two halves together
> and
> >voila a cave!
>
> Another method is to make a blob object and subtract it from a box or
> hightfield or something to make a cave.



--
You Know You've Been Raytracing Too Long When:
 You leave your estate to the POV team.


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