Peter Popov wrote:
> How about adaptive subdivision based on screen resolution and using
> bicubic interpolation?
I think that would do just dandy. I'm having a problem smoothing a
height field myself, and I think adaptive interpolation would be the
ideal solution. Too bad that's not already in there, because I can't
think of any way I could implement it in my scene, which desperately
needs it.
Lummox JR
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