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Florian Fischer wrote:
>
> Hi!
>
> I don't know if this is the right place for this message but there
> seem to be more 3dwin questions in this group.
>
> The problem is that quite every raytracing / rendering environment I
> know except Moray has Y defined as up. I don't know what happens with
> the input from 3DS and such but I guess that it's just as screwed up
> as my scene which was exported to VRML via Polyray and 3DWin.
> [this is cool; look several pages upward in this group how to do this]
> So, I need a button to convert from Y-Up to Z-Up and vice versa. This
> is, AFAIK, kind of a mirror operation and might be easily performed in
> 3DWin, as the scene does only consist of triangles at that time.
> Thank you, Thomas Baier, for your work on this tool. It's very useful!
>
> Bye
> Florian Fischer <flo### [at] gmx de>
I believe that was Thomas' intent when he put the swap axis options in the
import and export options dialog. Take a closer look at that feature and
yoiu chould be able to correct for the odd camera that Moray uses.
--
Ken Tyler
mailto://tylereng@pacbell.net
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