POV-Ray : Newsgroups : povray.text.tutorials : How does one make realistic water? : Re: How does one make realistic water? Server Time
29 Apr 2024 04:29:33 EDT (-0400)
  Re: How does one make realistic water?  
From: Bob
Date: 9 Jun 1999 09:34:29
Message: <375E6D45.6117BC9@aol.com>
But better yet to add 'turbulence n' into that normal as well. Using 'wrinkles' or
'dents' or 'bumps' and scaling longer on one axis can be a good simple way too.

Gail Shaw wrote:
> 
> To get straight waves try something like this
> 
> plane {
>  y,0
>  texture  {
>   pigment {  // whatever the water color is
>   finish { // whatever the water finish is
>   normal {
>     ripples 0.3
>     scale 3
>     translate z*500    // this puts the origin for the ripples a long way
> from the
>                                      camera
>   }
>  }
> }
> 
> That's 1 minute hacked together code, but you should get the idea.
> 
> Gail
> *******************************************************************
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