POV-Ray : Newsgroups : povray.newusers : Modelling realistic caves and rocks : Re: Modelling realistic caves and rocks Server Time
29 Jul 2024 00:32:05 EDT (-0400)
  Re: Modelling realistic caves and rocks  
From: Alex Magidow
Date: 7 Jun 1999 20:38:27
Message: <375DB76B.49940325@mninter.net>
No, I was just making a note, and a bit of a caveat. If you want to produce
images similar in quality to the ones that they have, you probably should be
prepared for massive rendering times, vast use of disk space by meshes and
very high learning curves. One might also assume that you are something of a
beginner, as your question was directed at making landscapes as well as
caves, and most experienced raytracers have a least a passing familiarity
with heightfields that your message did not convey. If this assumption is
innaccurate, then I am sorry for what must appear to be a supercillious
attitude.


Mick Hazelgrove wrote:

> > You may want to remember that the makers of myst and riven had a fairly
> > large budget, and professional tools.
>
> Is this a challenge?



--
You Know You've Been Raytracing Too Long When:
 You think you can do better than reality.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.