POV-Ray : Newsgroups : povray.newusers : Modelling realistic caves and rocks : Re: Modelling realistic caves and rocks Server Time
29 Jul 2024 00:31:30 EDT (-0400)
  Re: Modelling realistic caves and rocks  
From: Jon A  Cruz
Date: 8 Jun 1999 12:31:21
Message: <375D4553.A741AE1D@geocities.com>
Alex Magidow wrote:

> Rocktools(currently, AFAIK, only for linux and SGI)
> http://www-personal.umich.edu/~mstock/pages/rocktools.html
> POV RockGen(almost all platforms, methinks):
> http://www.iro.umontreal.ca/~pigeon/pub/PovPage/RockGen/RockGen.html
> Leveller for Windows:
> http://207.149.188.155/products/leveller/index.htm
>
> The first two utilities are free, but leveller is some $30-$40.
> You may want to remember that the makers of myst and riven had a fairly
> large budget, and professional tools.

But...
In an article I read on them recently regarding doing a movie, the one thing
mentioned was how they concentrate on "garage shop" kind of stuff, and avoid
the high-end super power user packages, hardware, etc.

Of course, their garage is probably _much_ nicer than mine, but nowhere neat
ILM.


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